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Minecraft Seed Map
A Minecraft seed map shows the biomes and structures generated by a world seed. SeedMapLab, a free Java seed map, lets you plan a base, compare locations, or choose where to explore.
Loading map…
Enter a Java Edition seed below. The map draws in your browser. You can start without installing anything or creating an account. To go straight to one thing, use the Minecraft biome finder to place a biome, or find the nearest village from spawn.
How do I read the seed map viewer?
The colored background shows the biome at each location. Zoom out to compare regions, or zoom in to inspect biome boundaries and structure markers.
Structure icons mark generated places. Turn layers on or off for villages, strongholds, ancient cities, trial chambers, and other listed structures. The selected version controls the world-generation rules used to draw biomes and structures.
X increases east and Z south. Hover on desktop or use the phone's center crosshair to read coordinates and biome names.
Scroll or pinch to zoom, then pan to another region. A separate layer marks slime chunks. Switch dimensions to view Nether and End structures.
Map legend
The legend below the map identifies each structure icon. Turn layers on or off when nearby markers overlap.
- Plains
- Forest
- Birch forest
- Taiga
- Snowy plains
- Desert
- Savanna
- Jungle
- Swamp
- Cherry grove
- Mountains
- Ocean
- Village
- Stronghold
- Ancient city
- Trial chambers
- Ocean monument
- Pillager outpost
- Woodland mansion may not generate
- Nether fortress
- Bastion remnant
- End city
- Spawn
- Desert temple may not generate
- Jungle temple may not generate
- Witch hut
- Igloo
- Ruined portal
- Shipwreck
- Buried treasure
What are you looking for?
Find a biome
Need cherry groves, mushroom fields, or ice spikes? The biome finder lists nearby patches by distance.
Find the nearest village
The village finder lists nearby villages and lets you filter by village style.
A view around spawn
Zoom in around world spawn to compare nearby biomes and structures.
Seeds worth trying
Paste any seed below into the map to open it at its spawn point.
During a playthrough, search from coordinates near your base and compare nearby structures. Copy a coordinate command when you choose a destination.
How do I find my seed?
A seed is the number that determines how a world generates. Every world has one, whether you entered it yourself or let the game choose one. The same seed and version produce the same terrain.
Single player. Open your world, press T, and type /seed. The game prints the seed number in chat. Click the number to copy it.
/seedYour own server. An operator can run /seed in the game. You can also open server.properties and read the level-seed line. That line can be empty when the server chose a random seed.
Realms. Download a copy of the world from the Realms settings. Open that copy in single player, then run /seed in chat.
Paste the number or text seed into the box above. Negative numbers work. A missing minus sign or changed digit gives a different map from your world.
What do 10,000 seeds look like?
We ran an open-source reimplementation of Java Edition world generation for 10,000 random seeds on version 26.3. Each distance starts at that world's spawn point.
Where do worlds spawn?
Forest is the most common spawn biome at 20.6% of sampled worlds. Plains follows at 17.7%.
| Spawn biome | Share of sampled worlds |
|---|---|
| Forest | 20.6% |
| Plains | 17.7% |
| Savanna | 6.7% |
| Taiga | 5.8% |
| Snowy plains | 4.7% |
| Desert | 4.4% |
| Birch forest | 3.7% |
| Dark forest | 3.6% |
These eight biomes hold 67.1% of sampled spawn points. Every other biome is at 3.5% or less.
Only five of the 10,000 worlds spawned in an ocean, so oceans are rare spawn points.
How far is each structure from spawn?
Half of sampled worlds have a village within 472 blocks of spawn, and a stronghold 1,658 blocks away.
The table shows straight-line distances from spawn to the nearest structure of each kind.
| Nearest structure | Closest quarter of worlds | Median | Farthest quarter of worlds |
|---|---|---|---|
| Village | under 316 | 472 | over 741 |
| Trial chambers | under 179 | 250 | over 311 |
| Stronghold | under 1,501 | 1,658 | over 1,868 |
| Ocean monument | under 675 | 1,018 | over 1,482 |
| Pillager outpost | under 877 | 1,380 | over 1,956 |
| Ancient city | under 794 | 1,362 | over 2,029 |
| Woodland mansion | under 2,655 | 4,182 | over 5,854 |
Trial chambers are the closest structure to spawn, with a median of 250 blocks. Woodland mansions are the farthest, at 4,182.
The table measures X and Z only, so an underground structure can sit directly below spawn. An ancient city, for example, has its floor at Y −51.
Strongholds are the most predictable of the far structures. 99.8% of sampled worlds have one within 2,500 blocks of spawn.
Ancient cities spread wider. 74.1% of worlds have one within 2,000 blocks, and 95.0% within 3,000.
How much does each structure's distance vary?
A narrow spread means a structure is predictable. The spread below is the 75th percentile minus the 25th, so it covers the middle half of sampled worlds.
| Nearest structure | Spread of the middle half | Farthest tenth of worlds |
|---|---|---|
| Trial chambers | 132 blocks | over 360 |
| Stronghold | 367 blocks | over 2,078 |
| Village | 425 blocks | over 963 |
| Ocean monument | 807 blocks | over 1,939 |
| Pillager outpost | 1,079 blocks | over 2,540 |
| Ancient city | 1,235 blocks | over 2,633 |
| Woodland mansion | 3,199 blocks | over 7,508 |
Strongholds sit more than three times farther out than villages, yet their spread is smaller: 367 blocks against 425. A stronghold trip is long but easy to plan.
Woodland mansions are the opposite. One world in ten needs a trip of more than 7,500 blocks, and 1.6% have no mansion within 10,000.
How often is a structure inside a set radius?
| Nearest structure | 1,000 blocks | 2,000 blocks | 3,000 blocks |
|---|---|---|---|
| Ocean monument | 49.0% | 91.5% | 99.5% |
| Pillager outpost | 31.1% | 76.4% | 96.3% |
| Ancient city | 34.0% | 74.1% | 95.0% |
| Woodland mansion | 5.1% | 15.0% | 30.1% |
Trial chambers are inside 500 blocks in 99.5% of worlds. Strongholds are inside 1,500 blocks in 24.9% and inside 2,000 in 85.6%.
An ocean monument is a coin flip within 1,000 blocks, and nearly certain within 3,000. An outpost is a one-in-three chance at 1,000.
For a mansion, the odds stay low: 65.0% of worlds have one within 5,000 blocks.
For village styles, see the village finder. For biome odds, see the biome finder.
How many villages are near spawn?
Within 1,000 blocks of spawn, 91.3% of sampled worlds have at least one village. The median world has 3, and 15.1% have five or more.
Within 2,000 blocks, the median is 10 villages. The village finder lists them by distance and style.
Each world's nearest village has one of five styles. Plains is the most common and Desert the least.
| Village style | Share of sampled nearest villages |
|---|---|
| Plains | 48.6% |
| Savanna | 16.2% |
| Taiga | 13.2% |
| Snowy | 9.0% |
| Desert | 7.4% |
The five styles cover 94.4% of worlds. In the rest, the nearest village sits in another biome.
Within 300 blocks of the nearest village, 70.8% of worlds have a ruined portal and 4.8% have a pillager outpost. Zombie villages are 1.8% of nearest villages.
What do the numbers mean for a first trip?
A village inside 500 blocks is a short walk, and 53.5% of sampled worlds have one. A stronghold is a longer trip but a predictable one: only trial chambers vary less in distance.
If a mansion or ancient city is your goal, search from your base. The nearest one may be far from spawn but near your build.
How common is each rare biome?
Rare biomes sit much farther out. Cherry groves lie within 3,000 blocks of spawn in 95.7% of worlds, and mushroom fields in 52.4%.
The biome finder shows the full table for eight popular biomes and lists the nearest patches in your seed.
How were these numbers measured?
This finder ran 10,000 random seeds on version 26.3 to produce these figures.
Method box
- Sample: 10,000 random seeds, the same list for every table above.
- Median: the middle result of the sample. Half of the worlds are nearer, and half are farther.
- Version: Java Edition 26.3, Overworld only.
- Generator: an open-source reimplementation of Java Edition world generation.
- Date: 2026-11-14.
- Origin: each world's own spawn point, measured as straight-line distance in blocks. Spawn points can differ from the game's by a few blocks.
- Search limit: structures up to 10,000 blocks from spawn, biomes up to 5,000.
- Not found: a result beyond the limit counts as farther than every found result. Woodland mansions had none inside the limit in 1.6% of seeds.
- Biome grid: biomes are sampled on a 16-block grid.
Seeds worth trying
Paste any seed below into the map to open it at its spawn point. Spawn points and distances are computed with the same engine as the map. A distance runs from spawn to the point the map marker and info card show for that structure or biome.
| Seed | Version | Highlight | Spawn point | Action |
|---|---|---|---|---|
| -4774039718083456175 | 26.3 | Stronghold 157 blocks from spawn. | 1,360, −640 | |
| 8802631672861615119 | 26.3 | Dappled Forest 14 blocks from spawn. | 416, 480 | |
| -8917067773997442967 | 26.3 | Village 64 blocks away; Cherry Grove 14 blocks away. | 0, 0 | |
| 4317727123751305885 | 26.3 | 11 villages within 1,000 blocks of spawn. | 0, 0 |
Which Minecraft versions does this seed map support?
The map supports Java Edition 1.21.1 and 26.3. Choose a listed version to view its world-generation rules.
| Version | Notes |
|---|---|
| 26.3 | Adds Dappled Forest and Pale Garden |
| 1.21.1 | Lacks Dappled Forest and Pale Garden |
Map data for both versions was updated on 2026-11-14.
Choose 1.21.1 for worlds created in 1.21 or 1.21.1, and 26.3 for worlds created in 26.3. Other versions are unlisted and terrain may differ.
The table shows what the version choice changes on the map.
| Feature | 1.21.1 | 26.3 |
|---|---|---|
| Dappled Forest biome | Not drawn | Drawn |
| Pale Garden biome | Not drawn | Drawn |
A world list may show the last version you played, rather than the version that created the world.
The map covers Java Edition.
Why doesn't the map match my world?
A mismatch usually comes from the version, the edition, or the seed.
Wrong version. Terrain changes between releases. Select the version used when the world was created.
Wrong edition. A Bedrock seed generates a different world on Java. Select the Java version that matches your map.
Typed seed differs. A missing minus sign or swapped digit leads to a very different map.
Older chunks remain. Land explored before a world-generation update keeps its earlier terrain. Newly generated chunks follow the new rules.
The map centers on world spawn when a seed loads. Use Search from in either finder to sort nearby results from your own coordinates.
Your seed, version, and current view stay in the page address. Bookmark the link to return to a location, or share it with someone who wants the same map view.
How does SeedMapLab compare with other seed maps?
Chunkbase supports more versions, including Bedrock. Its version selector lists available choices.
SeedMapLab does not cover Bedrock, shows no ores or loot, and supports two versions: 1.21.1 and 26.3. It adds nearby-structure sorting and the distance statistics from 10,000 sampled seeds shown above.
How do I get from the map to the game?
The workflow takes four steps.
Run
/seedin your world and copy the number.Paste it into the map and choose the version.
Use the village finder or biome finder to pick a destination.
Press Copy /tp on a marker and paste the command into Java chat.
Copy /tp fills in the marker's coordinates. Its Y value comes from the height setting.
/tp @s 1776 120 -192The numbers above are sample values. Commands require cheats in single player or operator permission on a server.
Frequently asked questions
What does SeedMapLab's seed map do?
It draws the biomes and structures of a Java Edition seed for versions 1.21.1 and 26.3, lets you read coordinates, and runs in your browser without an account.
It also publishes spawn, structure, and village statistics from 10,000 random seeds.
Is SeedMapLab a seed viewer or a map viewer?
Both. It opens a world from its seed, and you can zoom, pan, and share the map by link.
Is this seed map accurate?
Yes, for the two supported versions. The map follows the selected version's world-generation rules. We checked ancient city coordinates from 31 seeds against the official Minecraft 1.21.1 server.
Does my seed get uploaded?
No. Your seed is used to compute the map in your browser and stays in the page address. It is not sent to analytics, even if you allow optional analytics.
Can I use a text seed instead of a number?
Yes. Enter the word or phrase used when creating the world. Java Edition runs the text through its string hash function and uses the resulting 32-bit number as the seed, and text that is already a whole number is used directly. The map applies the same rule, so a word and the number /seed prints in chat open the same world.
How do I find the nearest village or biome?
In Java Edition, use /locate structure minecraft:village to find the nearest village or /locate biome minecraft:cherry_grove as a biome example. Cheats must be enabled, and each command returns only the nearest match. To compare several results by distance, use the village finder or biome finder; each list sorts results from its selected starting point.
What is the most common spawn biome?
Forest, with plains second. The table in Where do worlds spawn? lists the top eight from the 10,000-seed sample.
How far is the nearest village from spawn?
The median distance from spawn to the nearest village is 472 blocks, across 10,000 sampled worlds. How far is each structure from spawn? has the quartiles, and How many villages are near spawn? has the counts.
Which structure is closest to spawn?
Trial chambers. Woodland mansions are the farthest. Both medians are in the structure distance table above.
How were the statistics measured?
Every statistic comes from the same 10,000 random seeds on version 26.3. The method box above lists the sample, limits, and grid.
Does it work on my phone?
Yes. Use touch gestures to zoom and pan. On small screens the tools sit above the map and the Key facts follow below the tools.
What is a slime chunk?
A slime chunk is a 16-by-16 column where slimes can spawn below Y level 40. The layer marks eligible chunks for the selected seed.
Can I use a Bedrock seed?
No. SeedMapLab supports Java Edition only. A Bedrock world made from the same number generates differently, so the map would not match it.
Does the map show ores or loot?
No. The map shows biomes, structures, and slime chunks. It does not cover Bedrock.
Is SeedMapLab free?
Yes. There is nothing to pay, and you do not need an account.
Sources
- Minecraft Wiki: Village
- Minecraft Wiki: Slime
- Minecraft Wiki: Pale Garden
- Minecraft Wiki: Dappled Forest
- Minecraft Wiki: Ancient City
- Minecraft Wiki: Pillager Outpost
- Minecraft Wiki: Seed (level generation)
- Spawn, structure, and village statistics: SeedMapLab's sample of 10,000 random seeds on version 26.3, dated 2026-11-14.
- Minecraft Java Edition 1.21.1
- Minecraft Java Edition 26.3
- cubiomes (the open-source library that calculates the coordinates in your browser)